
If they fail, they suffer a -3 penalty to all Dex related checks (attack, skills, saves, etc) for 1 round. When shot by a Hammer round, the target must immediately make a Physical save. Hammer ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target. The physical save is made with a cumulative -1 for each additional shot after the first. Whether they succeed or fail, they take 2 point of system strain. If they fail, they suffer 1 additional point of damage at the start of next round. When shot by a Chemical round, the target must immediately make a Physical save. Popular with pirates, criminals and mercenaries, these rounds are coated with a highly toxic compound. Whether they succeed or fail, their speed is reduced by 3m for 1 round. If they fail, they lose their next main action due to being too cold to properly move or react. When shot by a Cryo round, the target must immediately make a Physical save with a +2. Ammo TypeĬooling lasers collapse ammunition into small Bose-Einstein condensate – a mass of super-cooled subatomic particles – capable of snap-freezing impacted objects. (_This means that you may not half empty your magazine with your SMG, then load it into a pistol. Once so loaded, the magazine adjusts to only fit into that type of weapon again. The number of shots within the magazine is based upon the weapon its loaded into. Armor Damage Bonus: +27.Main Page > Equipment > Weapons > AmmoĪll special rounds are sold by the magazine.Health Damage Bonus: +27.50% (Damage), +20% (Squad Bonus).Barrier Damage: +80% (Damage), +65% (Squad Bonus).Armor Damage Bonus: +40% (Damage), +32.50% (Squad Bonus).Health Damage Bonus: +40% (Damage), +32.50% (Squad Bonus).




